If you catch them doing it, interrupt them. They can be killed fast with aoe damage but be sure your group is looking out for any that try to feed/heal from dead bodies. Summon Spiders – Just like the last boss, this boss also summons spiders throughout the fight and these need to be taunted, and/or chained in and pinned by the tank WITHOUT making the boss run around the room. Note: do NOT run around the room, running will just make things messy and you will die anyway. The tank needs to focus on chaining in additional spiders(or taunting from range) so the stack on the boss at the same time as making sure the boss stays as still as possible and turned AWAY from the group. It is important that the dps and healers stand CLOSE and behind the boss. This boss is very similar to the last, still, a large spider still has light and heavy attacks but if not properly controlled can be a LOT more mobile than the last. If you can do this, the boss won’t be a problem. Basically, you are looking for a visual where it appears to be “eating” a dead spider. This is quite a substantial heal and can be a pain if the damage in your group is low and/or the team is inexperienced so to prevent this mechanic from happening you must interrupt it as soon as you see the effect happening. Most aoe damage should kill these but be sure to interrupt them if they try to feed/heal.ĭevour – Very much like the regular spiders in this dungeon Spindlekin can also devour dead enemies on the ground to heal. Be sure as the tank to bring these in close to or stacked onto, the main fight area, around the boss. Summon Spiders – Throughout the fight, Spindlekin will summon small spiders to assist it in the fight, these are the same spiders you have encountered already, low health, they spit poison in frontal aoe and ground web aoe and can feed off of dead targets. It is a pretty fast fight and really the tank shouldn’t have too much of a problem holding the spider still while the dps stand behind it and kill it. ![]() ![]() It has some basic light attacks which most people should be able to survive but the dps should block if they hit them, a heavy attack that needs to be blocked, and then some basic mechanics to follow through out. This particular fight is pretty basic and exactly what you would expect from a tier 1 first boss.
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